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Elves: |
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Elves, when compared to Humans, are slightly superior. Among other things(see below), they are very agile. Their average height ranges from 5ft. 6in. to 7in., their average weight ranges from 125lbs. to 200lbs. Elves' average adventuring age ranges from 16 to 125. Elves age at the same rate as Humans, as far as time span between their birthdays goes at least. Their bodies, however, age a bit slower than Humans, about ¾ that of Humans to be precise. The average build of the Adult Male Elf is Slim--very little muscles, looks like a toothpick. The average dimensions for the example Male Elf body are: shoulder length - 30in.(2½ft.); biceps circumference - 12in.; waist circumference - 24in.; thigh circumference - 26in.; show size - 10. Most common hair and eye colors are Silver(hair) and Baby-Blue(eyes) for both Male and Female. Average hair length is touching shoulders(Males) and mid-lower back(Females). |
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Racial Techniques: Unlock Potential - When used, attack power and defensive power double; but speed is lowered by half. Lasts until the end of battle, OR, until the user is knocked unconscious. Requires immediate rest after the battle due to the stress and strain on the body. Unlock Potential is NOT gained when born, someone must open your mind to your body's true potential through a life-changing, usually traumatic, event. Elven Blood - A passive technique gained at birth. Elven Blood has the same effect as the following level one feats: Enhanced Sight, Enhanced Hearing, Ambidexterity, and Blind Fighting. All that this means is that Elves can see and hear better than Humans, they do not have an off hand, and they can defend themselves pretty well in darkness. Bonus Feats: Rapid Fire - Enables user to fire an amount equal to their Dexterity Modifier per turn. The only problem is that it only works with Longbows. Weapon Proficiency(Longbow) - Elves gain one point toward being proficient in the art of using Longbows, gained through passive training upon reaching proper adventuring age, which is about 21 because of their customs. Very rarely do they leave home, and even then it's usually because they've been banished from the Town/Village. Major/Minor Stats: Major - Elves' major stat is Dexterity. Hence the reason they have Rapid Fire right off the bat. Their Dexterity stat will increase once every 3 levels and cannot be increased by appointing Stat Points to it. Minor - Elves' minor stat is Strength. Hence the reason they have Weapon Proficiency(Longbow) right off the bat. Their Strength stat will increase once every 5 levels and cannot be increase by appointing Stat Points to it. Preferred Classes: Elves tend to prefer the Magic-Casting classes because it takes advantage of their Dexterity. The only exception to preferences is the Assassin class because it uses their Elven Blood to it's full extent. Base Dice: Hit Dice (HD) - d08 Tech Dice (TD) - d10 |